Oblivion: Elder Scrolls
If there ever was a Pagan game. This is it. It’s an RPG game where you don’t have to chose a Class you can learn all skills and you have complete freedom in this game. I find it intriguing that theirs a main religion with churches sort of like Christianity does in the world today, and out in the forest you have certain areas where “groups in hoods” a.k.a Covens *cough*cough meet. Theres even a group you can join where a goddess is called the “night mother” and she has a god that’s her consort. You also get to collect herbs you would in real life and make potions according to their actual correspondences. You can also do small missions to gain the blessings of the other gods they called “daedra” or “daedric” dieties. Some require tributes as well.
This almost beats out the CS Lewis quote for “most ridiculous thing on this blog so far”.
Or maybe a better analogue would be the post telling an anon to read Tolkien for advice?
I dunno. Regardless, fantasy is not Wiccan or Pagan in the slightest. This has literally nothing to do with Paganism.
Also, some of your analogies are… stretching it, to say the least. The main religion has nine deities, and there are no real analogues to Christianity. Like, at all - I think literally the only one I can think of is “it’s the majority religion”, and even that’s only true in Cyrodiil. They’re not even called churches most of the time. And daedra worship isn’t really analogous to paganism, either. The groups are outside of the cities because the beings they worship are literally very powerful demons. The Night Mother is the head of the Dark Brotherhood, which is the Assassin’s Guild, and her ‘consort’ is actually possibly the being in charge of the creation of both the Aedra and the Daedra. Lots of mythos there that you’re completely ignoring to try and make your analogy. And saying that there’s any relationship between alchemy and magical properties of herbs is at the very, very least a gross oversimplification and more realistically just plain wrong, because some of the effects are things like “fire damage”.
Basically, not only is the basic idea of calling a fantasy game ‘Pagan’ ridiculous, but the analogy you made to try and support it has holes you could drive a pickup through.
Please, everyone: Stop trying to say the fantasy genre is Pagan. It (largely) isn’t.